![]() ![]() This isn’t the first time that developers have expressed concerns regarding the processing ability of the relatively underpowered, entry-level Xbox Series S just last year, Senior Character Technical Artist at Rocksteady, Lee Devonald, called the Xbox Series S a “ potato” and attributed having to make Gotham Knights playable on the console as a reason for the game’s 30FPS frame rate cap. “ We’ve run into some technical issues in developing the Xbox port that have stopped us feeling 100% confident in announcing it until we’re certain we’ve found the right solutions - specifically, we’ve been unable to get splitscreen co-op to work to the same standard on both Xbox Series X and S, which is a requirement for us to ship.”įortunately, there is no formal PlayStation exclusivity deal in place Larian clarifies during the interview that it could have released Baldur’s Gate III on Xbox alongside the PS5 port if it wanted. “ We’ve had an Xbox version of Baldur’s Gate III in development for some time now“, the studio advised in a recent interview with IGN. Larian has now confirmed that it is, but it won’t be coming out until the developers can get split-screen multiplayer to work on Xbox Series S. This led many gamers to enquire if an Xbox Series X/S port is in the works as well. Idk how to explain it, but it’s spooky).Along with a firm release date, Larian Studios recently confirmed that its early access RPG, Baldur’s Gate III, is heading to PS5, bringing with it controller support, as well as online and local multiplayer. Tweaked ragdolls to reduce the possibility of models exploding (or glitching.Fixed not being able to walk over corpses.Fixed minor issues with hair, skinning and textures on several models.Fixed superiority die not showing actual values when using abilities such as Menacing attack.Fixed health values not being synced correctly to the Baldur’s Gate 3 twitch extension.Fixed map not centering correctly on player characters in smaller subregions.Fixed Cambion wings and Tiefling tail animations.Fixed incorrect player portraits in the lobby screen as more people joined.Fixed certain secret entrances incorrectly showing up on the map.Fixed certain quests not having map markers.Fixed “end the day” multiplayer message being broken if a player closed it with an escape key.Fixed camp button being broken after closing the camp window with escape key.Fixed listening in to dialogs getting stuck in multiplayer, also causing players not being able to save.Fixed party members getting stuck trying to open doors they run past.Fixed text cut-off issues in several interfaces.Fixed not being able to level up to level 4 on a Zariel Tiefling Cleric of Light due to cantrip selection.Fixed levelled up characters having duplicated racial and class features.Fixed summons from NPC’s getting stuck in combat.Fixed party shared gold and items not always working in dialog checks.Fixed combat UI not updating correctly when someone joined during combat.Fixed an issue with lip sync not working correctly.Fixed a possible blocking issue when reassigning characters to others players while in combat.Fixed black screen issue when ending tutorial if the transponder was used by any character that is not the main player avatar.Fixed a possible blocking issue when using the transponder at the end of the tutorial twice.Fixed a rare crash that could happen at the start of combat.Fixed a crash related to dropping items from inventory.Fixed a crash related to having the level up screen open while in a dialog.Astarion no longer thinks Lae’zel inspected you at camp when she is not in your party.Added extra combat tutorial messages to better explain the basics (let us know how you get on). ![]() Altered certain dialogue choices for different NPCs.Added minor text tweaks to various bits and bobs.Added polish and bug fixes to several in-game cinematics, such as Shadow Heart recruitment, Astarion recruitment and Volo’s Poem.But for now, the full patch notes for Patch 1 – Launch. ![]()
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